Software Engineer
Welcome
Software Engineer with 6+ years building real-time multiplayer experiences, enterprise XR solutions, and interactive applications. I started at Youniverse Games in Kuala Lumpur as one of the first engineers on a multiplayer metacommerce platform. I designed core multiplayer systems in Mirror Networking, built Addressables-based asset streaming pipelines, and integrated backend services connecting virtual purchases with real-world fulfillment across WebGL, Steam, and VR.
I then joined Tekle Holographics in the Netherlands as a Senior Unity Engineer, delivering enterprise XR and digital-twin solutions for clients including Aramco and Arada. I built large-scale BIM simulation systems using DOTS and ECS supporting 10,000+ entities, engineered multithreaded data ingestion pipelines, developed an internal Unity SDK, and built backend services with ASP.NET Core and EF Core. I also contributed to a native C++ SDK and a 3ds Max exporter plugin.
Beyond professional work, I've built Gloopy AI, a mobile platform that turns sentences into playable experiences using Cloudflare Queues and two-stage AI generation. Other projects include a daily puzzle game with a Cloudflare Workers backend, a pixel art editor for Unity published on the Asset Store, an AR flight tracker, a GAN-based pixel art generator, and an AI chatbot for portfolio Q&A. I hold a Bachelor's in Software Engineering from Staffordshire University.
Enterprise XR and digital-twin platform for the construction industry. Built for major clients including Aramco and Arada.
Mobile AI platform that turns a sentence into a playable interactive experience. Like Instagram but with playable content.
A daily puzzle collection with 9 game types, Cloudflare Workers backend, and per-slot leaderboards.
A 3D social metaverse and e-commerce platform built with Unity, Mirror Networking, and Convai AI. Deployed on Web, Steam, and VR.